/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 adv_object_icon_type.h

	$Header: /heroes4/adv_object_icon_type.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( ADV_OBJECT_ICON_TYPE_H_INCLUDED )
#define ADV_OBJECT_ICON_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class t_qualified_adv_object_type;

// --------------------------------------------------------------------------
// t_adv_object_icon_type enum
// --------------------------------------------------------------------------

enum t_adv_object_icon_type
{
	k_adv_object_icon_none = -1,

	k_adv_object_icon_alchemists_lab,
	k_adv_object_icon_army,
	k_adv_object_icon_artifact,
	k_adv_object_icon_creature_dwelling,
	k_adv_object_icon_crystal,
	k_adv_object_icon_crystal_mine,
	k_adv_object_icon_gem_mine,
	k_adv_object_icon_gems,
	k_adv_object_icon_gold,
	k_adv_object_icon_gold_mine,
	k_adv_object_icon_mercury,
	k_adv_object_icon_ore,
	k_adv_object_icon_ore_pit,
	k_adv_object_icon_sawmill,
	k_adv_object_icon_subterranean_gate,
	k_adv_object_icon_sulfur,
	k_adv_object_icon_sulfur_mine,
	k_adv_object_icon_teleporter,
	k_adv_object_icon_town,
	k_adv_object_icon_wood,

	k_adv_object_icon_type_count,
};

// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
t_adv_object_icon_type get_icon_type( t_qualified_adv_object_type const & type );

#endif // !defined( ADV_OBJECT_ICON_TYPE_H_INCLUDED )
